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Silor and his half-brothers, Sarelon and Tralen, no longer
exist. What DOES exist is the empty feeling left behind when one of the largest
muds has been shut down due to arrogant operators. I still use
, the most incredible telnet program on the
market. I have developed the following, some of which many people have asked
for. I leave these here since, with just a little tweaking, they may be usable
in other forums.
Quick Search:
Misc Scripts
Money Scripts
Data Scripts
Caster Scripts
Tank Scripts
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Alias |
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Alias Name: |
refill |
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Commands: |
rem pack;get skin pack;fill skin %1;put skin pack;wear pack |
Example #2
I'm lazy. Here's one to put things into a bag thats inside my pack.
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Alias |
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Alias Name: |
stuff |
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Commands: |
rem pack;get bag pack;put %1 bag;put bag pack;wear pack |
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Alias |
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Alias Name: |
unstuff |
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Commands: |
rem pack;get bag pack;get %1 bag;put bag pack;wear pack |
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Alias |
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Alias Name: |
stuffcheck |
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Commands: |
rem pack;get bag pack;look in bag;put bag pack;wear pack |
Here's a nice
set of commands that saves a lot of typing. Any time someone sends you a tell,
you get an idea of who it is plus you can respond by typing "reply
{message}" instead of having to retype their name.
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Variable |
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Variable Name: |
lastrell |
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Default: |
*Leave Blank* |
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Alias |
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Alias Name: |
reply |
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Commands: |
tell @lasttell |
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Alias |
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Trigger Pattern: |
(%w) tells you |
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Commands: |
who %1;lasttell=%1 |
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Trigger |
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Pattern: |
There were: (%d) platinum coin |
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Command: |
spl %1 p |
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Trigger |
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Pattern: |
There were* (%d) gold coin |
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Command: |
spl %1 g |
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Trigger |
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Pattern: |
There were* (%d) silver coin |
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Command: |
spl %1 s |
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Trigger |
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Pattern: |
There were* (%d) copper coin |
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Command: |
spl %1 c |
The copper
split trigger can be altered as follows to create a copper-dropper:
|
Trigger |
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|
Pattern: |
There were* (%d) copper coin |
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Command: |
drop %1 c |
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Trigger |
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Trigger Class: |
Autodeposit |
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Trigger pattern: |
Coins carried:* (%d) copper |
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Command: |
dep %1 c |
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Trigger |
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Trigger Class: |
Autodeposit |
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Trigger pattern: |
Coins carried:* (%d) silver |
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Command: |
dep %1 s |
|
Trigger |
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Trigger Class: |
Autodeposit |
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Trigger pattern: |
Coins carried:* (%d) gold |
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Command: |
dep %1 g |
|
Trigger |
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Trigger Class: |
Autodeposit |
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Trigger pattern: |
Coins carried:* (%d) platinum |
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Command: |
dep %1 p |
|
Trigger |
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Trigger Class: |
Autodeposit |
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Trigger pattern: |
Coins in |
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Command: |
#T- autodeposit |
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Alias |
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Alias Name: |
depositall |
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Command: |
#T+ autodeposit;sco |
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Trigger |
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Trigger Class: |
Exchange |
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Trigger pattern: |
Coins in bank: * (%d) gold |
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Command: |
wit [%1-1000] g;exchange [%1-1000] g p |
|
Trigger |
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Trigger Class: |
Exchange |
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Trigger pattern: |
Coins in bank: * (%d) silver |
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Command: |
wit [%1-10000] s;exchange [%1-10000] s p |
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Trigger |
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Trigger Class: |
Exchange |
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Trigger pattern: |
Coins in |
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Command: |
#T- exchange |
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Alias |
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Alias Name: |
getplat |
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Command: |
#T+ exchange;sco |
|
Alias |
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Alias Name: |
EQAdd |
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Command: |
EQOpen;#write @eqfref {%1};EQClose |
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Alias |
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Alias Name: |
EQOpen |
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Command: |
#FILE @EQfref @EQfname |
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Alias |
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Alias Name: |
EQClose |
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Command: |
#CLOSE @EQfref |
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Alias |
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Alias Name: |
EQSearch |
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Command: |
EQOpen;#forall {%grep(@EQfref,{%1})} {#sa %i};EQClose |
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Variable |
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Variable Name: |
EQfname |
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Default |
eqdata.txt |
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Variable |
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Variable Name: |
EQfref |
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Default |
3 |
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Alias |
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Alias Name: |
MOBList |
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Command: |
MOBOpen;#type @MOBfref;MOBClose |
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Variable |
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Variable Name: |
curr_mob |
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Default: |
*Leave Blank* |
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Variable |
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Variable Name: |
kills |
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Default: |
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Trigger |
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Trigger Pattern: |
You receive your share of experience. |
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Command: |
#ADD kills 1;MOBOpen;#write @MOBfref @kills @curr_mob;MOBClose |
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Trigger |
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Trigger Pattern: |
(*) is dead! R.I.P. |
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Command: |
#var curr_mob {%1} |
|
Trigger |
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Trigger Pattern: |
^By what name do you wish to be known? |
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Command: |
%char;kills=0 |
The last general, but very important triggers I use:
|
Trigger |
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Trigger Pattern: |
sends you sprawling |
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Command: |
stand |
|
Trigger |
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Trigger Pattern: |
_really_ badly, sending your a (%w) |
|
Command: |
get %1;wield %1;save |
The Waters are too MUDdy
here, LET ME OUT!